Re: Need advices for creating a proprietary language

Laurentiu Badea <byte@lmn.pub.ro>
18 Mar 1998 22:57:32 -0500

          From comp.compilers

Related articles
[3 earlier articles]
Re: Need advices for creating a proprietary language joachim.durchholz@munich.netsurf.de (Joachim Durchholz) (1998-03-07)
Re: Need advices for creating a proprietary language mc@hack.org (MC) (1998-03-07)
Re: Need advices for creating a proprietary language markh@usai.asiainfo.com (Mark Harrison) (1998-03-07)
Re: Need advices for creating a proprietary language nixon@softlab.se (Leif Nixon) (1998-03-12)
Re: Need advices for creating a proprietary language tucny@km1.fjfi.cvut.cz (Ondrej Tucny) (1998-03-12)
Re: Need advices for creating a proprietary language ddd@hplisolx.grenoble.hp.com (Dupont de Dinechin Christophe) (1998-03-15)
Re: Need advices for creating a proprietary language byte@lmn.pub.ro (Laurentiu Badea) (1998-03-18)
Re: Need advices for creating a proprietary language kochenbu@khe.siemens.de (Andreas Kochenburger) (1998-03-30)
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From: Laurentiu Badea <byte@lmn.pub.ro>
Newsgroups: comp.compilers
Date: 18 Mar 1998 22:57:32 -0500
Organization: Numerical Methods Laboratory
References: 98-03-012
Keywords: interpreter

I think you can take a look at Abuse. Its scripting engine uses
lisp and there is a directory full of such lisp files. It is a
shoot-em-all game. I think it can be freely fetched from Crack
Dot Com ( http://www.crack.com/ ).


Mike wrote:
> For an internal (in the company I'm working for) project, I have to develop
> a special simple language.
> This language will be used to control the behavior of characters (ie:
> objects) in a game. These characters can perform plenty of actions, like;
--
Laurentiu Badea
mailto:byte@lmn.pub.ro
http://www2.lmn.pub.ro/~byte/
--


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