Compiler positions available for week ending March 28

"comp.compilers" <compilers@iecc.com>
28 Mar 2010 07:59:39 -0000

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From: "comp.compilers" <compilers@iecc.com>
Newsgroups: comp.compilers
Date: 28 Mar 2010 07:59:39 -0000
Organization: Compilers Central
Keywords: jobs
Posted-Date: 28 Mar 2010 10:23:54 EDT

This is a digest of ``help wanted'' and ``position available'' messages
received at comp.compilers during the preceding week. Messages must
advertise a position having something to do with compilers and must also
conform to the guidelines periodically posted in misc.jobs.offered.
Positions that remain open may be re-advertised once a month. To respond
to a job offer, send mail to the author of the message. To submit a
message, mail it to compilers@iecc.com.




-------------------------------


Subject: Principal Compiler Engineer - Sony Playstation (location open
    to discussion)
From: Kevin_Yenchik@playstation.sony.com
Date: Mon, 22 Mar 2010 17:22:34 -0700






The Principal Compiler Engineer will help drive forward next generation
technology through the use of compiler techniques. We are looking for
proven, world class technical expertise in compiler optimization.


Be a key contributor on SCEA 1st party's next generation PlayStation Tools
and Technology team
Provide technical leadership in a truly collaborative effort that brings
out the best in SCEA
Work with your team and other technical leaders to ensure the software is
elegant, efficient, utterly reliable, and done on time
Provide vision and direction in your area of technical specialization
Research, analyze, and write up technical designs and project plans and
review plans of others
Communicate clearly in the form of written correspondence and design
documentation
Work with technical writers as necessary
Create efficient, flexible, and sustainable architectures
Create automated tests to ensure reliability
Even your dreams should be in SSA form


We are looking for top engineers in the industry, and location is
secondary. Ideally we would like to have the position based in our
Foster City, CA office or our San Diego, CA office. We will relocate
engineers for this role, and we are open to an offsite employee. We
will also consider out of country engineers. Please apply directly to
me kevin_yenchik@playstation.sony.com and reference the job title and
job # 1740. or apply directly at
http://playstation.taleo.net/careersection/sceaexternal1/moresearch.ftl
?lang=en and put in 1740 as the job number.


REQUIREMENTS:


At least 15 years experience, with at least 10 years related to
development tools


Bachelor's degree in Computer Science or related field, or equivalent work
experience


Less experience will be considered if combined with a Doctorate Degree
or Masters Degree, or equivalent experience if directly established in
a critical role on an open source project (e.g. LLVM, GCC, Perl,
Python, etc.)


Superlative software engineering knowledge and experience including expert
knowledge of C++ and of object-oriented design and implementation


Experience with multiple assemblers (such as PowerPC, Cell SPU, MIPS, x86,
ARM, 68k, 6502, etc.), scripting languages (such as Perl, Python, Lua,
bash) and interpreted languages (such as C#, Java, JavaScript), and
multiprocessor techniques


World-class experience in compiler optimization, including familiarity
with the LLVM compiler framework and the Clang front-end


Familiarity with multiple operating systems and ability to adapt to new OS
paradigms as needed


Proven world class experience in the development of exceptional
programming tools


Ability to self direct and self manage


Mentor more junior members of the team


Candidate must be able to quickly identify issues and resolve them


Knowledge of the game development process


Excellent verbal and written communication skills


Ability to work in a dynamic and collaborative team environment


Constantly innovate how to improve product quality and game team
productivity


Ability to quickly learn and apply new concepts, principles and solutions


Demonstrates dependability and commitment to projects/tasks


Must be able to work in a professional office environment


Approximately 10% international travel


Japanese a plus


Be a part of the most exciting and innovative computer entertainment
company in North America. Sony Computer Entertainment America (SCEA)
markets the PlayStationB. family of products and develops, publishes,
markets, and distributes software for the PS oneb" console,
PlayStationB.2, PlayStationB.3, and the PlayStation Portable (PSPb")
computer entertainment systems. Based in Foster City, California, SCEA
serves as headquarters for all North American operations and is a
wholly owned subsidiary of Sony Computer Entertainment Inc.


PlayStationB.Network is an emergent entertainment network delivering
innovative content and community to a worldwide audience, and the
newest division of SCEA (Sony Computer Entertainment America).


It is the policy of Sony Computer Entertainment America, Inc. (SCEA)
to provide equal employment opportunity for all applicants and
employees. SCEA does not unlawfully discriminate on the basis of
race, color, religion, gender, gender identity, marital status, age,
disability, veteran status, sexual orientation, national origin, or
any other category protected by applicable federal and state law. SCEA
also makes reasonable accommodations for disabled employees.


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